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Topics - Saint

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1
Role play / TCDnD Lite: Episode I - The RLemlin Menace
« on: December 06, 2019, 12:27:09 PM »
Okay so the last one was a bit rules heavy, so I'm posting this one and simplifying it.  Here's how it's gonna go.

You make your character, anything goes.  You wanna be a powerful sorcerer? Fine.  Thrilling Noir detective? Okay, go.  Snivelling coward with literally no backstory?  You do you.  Make the character you want to make, don't worry about them fitting with the other; it's my job to make sure everyone has options at all times, so if you're a thief and everyone else is a war-wizard from the planet Krug, I'll make sure you have plenty of opportunities to be sneaky.

Each character will have two skills and two weaknesses.  You must let me know these before you start.  From there, anything goes.  You write what you want your character to do, then roll a d20.  I'll use that roll to determine how successful your action was, then move the story on, then it's anybody's turn.  Rinse and repeat.  As you post you'll level up, and each level will let you add 1 to your roll.  I'll let you know when you've posted enough to level up.

2
Fiction Factory / Something Every Day
« on: November 04, 2019, 06:05:03 PM »
[Placeholder for when I can be bothered to blurb.]

As promised, here's the full uninterrupted chapter format of my NaNo challenge.

3
NaNoWriMo / Something Every Day - Daily Tracking Thread
« on: October 30, 2019, 08:36:07 PM »
So it's that time of year again.  Seeing as how I've failed categorically for more years than I can be bothered to count, I'm going to instead be doing a challenge for my own benefit, one that I hope will kick me back into the habit of writing more often.

This year in lieu of aiming for 50k, I will instead be aiming to write Something Every Day.

A chapter, a page, a paragraph, a word, whatever.  As long as I open my laptop each day and change the document, I'll count that as a success.

Also, since I'm not playing by NaNo's rules, I figured I'd start early, so if you want to see what I've got so far, check it out below.  This will be collated into chapter form at some point after I finish the first, so you need not read if you'd prefer to comsume your words more traditionally.  I'll be updating this thread with what I write once a day.  Until I forget to.  I give myself about a week, top.


4
Word Goal Island / Goal: 1000 Words
« on: July 03, 2019, 09:53:56 AM »
I'm gonna aim to write 1000 words by the end of the week.  Fingers crossed.

Anyone care to join me?

5
Fiction Park / From the Ground Up
« on: July 03, 2019, 09:39:49 AM »
I thought I'd try a little experiment and see how far it goes.  I can't type much as I'm at work, but that's the beauty of this idea: For now, I don't need to.

I'm going to be writing an interactive story, and it will be interactive from the ground up.  What does that mean?  It means I'm starting with nothing.  What I want you guys to do is give me an element (or two or three) to incorporate in the story.  I'll try (where feasible) to use every element provided to get my first chapter up.

Elements can be things like characters, scenarios, themes, challenges, oh why am I explaining it to you, you're writers, you get it, right?

Try and keep it on the vaguer side so I can incorporate them together easier.  For example, "Character: a young boy on a journey" is much better than "You're Ash Ketchum from the town of palet, and you're ten years old and about to begin your pokemon journey with your trusty partner pikachu by your side, but when travelling through the Viridian forest, you're challenged by none other than Gary Oak, the grandson of Professor Oak, and your lifelong rival, who sends out his..."

:owlhr:

Chapter One - A Firm Grasp
Featuring: A one-legged woman, a lunar event, a long journey over water, an olden-style environment, and two different futuristic species

Coming soon:
Chapter Two
Featuring: Nothing... yet.

6
NaNoWriMo / NaNo Word Wars 2018
« on: November 02, 2018, 06:42:14 PM »
It's that time of year, let the gauntlet-throwing begin!

7
Wizards Way / A Tale of The Darkest Tome
« on: October 28, 2018, 07:16:48 PM »
“I will tell you a tale, adventurers.  A tale of Dungeons and a tale of Dragons.”

The kobold stared at the old man.  He clearly did not want to indulge.  The sorceress beside him, however, was looking on with admiration.

“I see your companion wants to hear me out.  They say mistakes are the best teacher, but why make them yourself when I can impart you mine?”

The kobold remained silent, but his sorceress friend had already dropped a gold piece down between them.  The bar around them all was quiet, but any moment now the work day would end and the tables would fill up with exasperated dwarves from the mines and forges.  Surely this pathetic old man would harrass one of them and be out of their hands.

“One gold piece each,” he persisted. “I will not tell my tale to those who don’t want to hear it.”

The sorceress placed another gold piece down, but the old man pushed it away.

“He must pay.”

The kobold growled.

“Very well.  I shall leave,” the old man proclaimed, turning his back to the pair’s table.  “I’m sure someone else will buy the tale of how I took the lost treasure from the dead hands of a dragonborn soldier.”

He waited.  The sound of gold hitting the table echoed.  He turned.

“Tell me, adventurers: Have you ever heard of The Darkest Tome?”

:owlhr:

Sit back, readers, and enjoy.  This will be my NaNo story this year, so expect it to die out anywhere between 2,000 and 20,000 words, depending on how enticing Black Ops 4, Spyro the Dragon, and Fallout 76 are.

8
To go with the other thread, this is a place for various worldbuilding pieces, such as NPC profiles, locale information, and details on magical items the party may encounter.  You may also ask DM any questions here.  I will answer to the best of my ability, whether it be related to mechanics or story, but be aware that I may very well refuse to answer story questions, and instead point your character in the right direction in game.

Another important note is that articles in this thread will all be common knowledge.  That is to say, although it's not required for your characters to know this, it's very likely that they will.



[Questions asked will be placed here]



Character: Deus Stormheart
Location: High Tome
Location: The Isle of the Seven Tomes

9
Role play / The Lost Treasure: Character sheets.
« on: July 18, 2018, 10:02:19 PM »
Party Level 2. XP to LV3: 100/100
0%

If you're here then that means you want to play in my D&D-style role play.  Hello.

In order to join, you must have a character, who you will be in charge of keeping track of in a post below.  You must edit the post to show the current state of your charcater, but don't worry too much as changes won't be overly frequent.  You will only need to edit your post if you level up or if DM gives you an item.  To start with, you will have the choice of three character classes.  The classes are: Ranged, Fighter, Sorcerer.  Each will have an example character sheet for you to use, plus a few bonuses.  All you need to do is copy your example character sheet, add whatever flavour you want to it, and make yourself a post below.  Give your character whatever backstory you want, I'll find a way to work it into the world.  I may veto some things but that'll only be in extreme circumstances, for example if your backstory is that you're a god who knows everything, including where the Lost Treasure is.

In order to join the game, post your character sheet below, and make the following rolls at the bottom of it.  This is the test I mentioned, if you were paying attention.  1 Twenty Sided Dice, 2 Ten Sided Dice, and 6 Four Sided Dice.

Depending on which of three phases the game is in, the DM will find a way to introduce your character, and once this has been done, you're free to post.



Ranged

Role Play info
Name:
Race: [All that matters gameplay wise is the class so flavour your character however you wish.  Anything goes; you want to be a half elf, a dwarf, a dragonborn, or even a ghost pirate, go for it!]
Backstory: [Again, add whatever flavour you want; your character is your own.]
Why do you want to recover the lost treasure?:

Skill Challenge info

Take the following numbers as your base.  You may add 25 points in multiples of 5 however you decide.  No single score may surpass 20.

Athletics: 15
Stealth: 15
Arcana: 10
History: 10
Investigation: 10
Nature: 15
Religion: 5
Animal Handling: 15
Insight: 5
Medicine: 5
Perception: 15
Survival: 10
Deception: 10
Intimidation: 5
Persuasion: 5

Combat info

Starting HP: 30

Special Skill 1: Wide shot.  Your ranged weapon of choice can hit every enemy in combat this turn.  Roll 1d8 for each enemy (eg for combat against four enemies, roll 4d8)
Special Skill 2: Long Shot.  You move away to a great distance without sacrificing your weapon's accuracy or strength.  Roll your normal weapon damage.  DM cannot target you for two posts.

Attack Die: 1d10
Heal Die: 1d6
Flee Die: 1d20 (Success is 17 or higher)

Inventory
Weapon: [Choose your starter weapon.  Describe it however you'd like; starter weapon has no effect on damage]
Armour: [Describe your starter armour.  Regardless of description it will reduce damage against you by 2.]
Items: [Pick one magic item of the two options.]
[Option 1: Enchanted weapon.  Your starter weapon is enchanted.  Your Attack die becomes 1d12 and gain 5 points in Arcana.]
[Option 2: Ring of Truth.  In Role Play, DM must tell you if NPCs are lying or bending the truth.  Gain 5 points in Insight.]



Sorcerer

Role Play info

Name:
Race: [All that matters gameplay wise is the class so flavour your character however you wish.  Anything goes; you want to be a half elf, a dwarf, a dragonborn, or even a ghost pirate, go for it!]
Backstory: [Again, add whatever flavour you want; your character is your own.]
Why do you want to recover the lost treasure?:

Skill Challenge info

Take the following numbers as your base.  You may add 25 points in multiples of 5 however you decide.  No single score may surpass 20.

Athletics: 5
Stealth: 10
Arcana: 15
History: 15
Investigation: 5
Nature: 5
Religion: 15
Animal Handling: 10
Insight: 10
Medicine: 15
Perception: 10
Survival: 10
Deception: 15
Intimidation: 5
Persuasion: 5

Combat info

Starting HP: 20

Special Skill 1: Sorcerer's Curse.  After this turn, all damage against the target monster is doubled.  In addition, roll 1d4 to damage the monster.
Special Skill 2: [Quick Combat.  This can be used after another player's turn as long as the DM has not yet replied.]  Double Trouble.  You imbue your ally with the power to act again.  If your ally used an attack, heal, or flee, roll the same die as your ally and add your score to that action.  Cannot be used on other Special attacks.

Attack Die: 1d8
Heal Die: 1d12
Flee Die: 1d20 (Success is 15 or higher)

Inventory

Weapon: [Choose your starter weapon.  Describe it however you'd like; starter weapon has no effect on damage]
Armour: [Describe your starter armour.  Regardless of description it will reduce damage against you by 1.]
Items: [Pick one magic item of the two options.]
[Option 1: Sorcerer's Ancient Tome.  Gain 5 points in History.  When you level up, instead of offering you the choice of two spells, DM will offer you the choice of three.]
[Option 2: Silken Healer's Gloves.  Gain 5 points in Medicine.  Once per combat you can roll your heal action die twice.]



Fighter

Role Play info

Name:
Race: [All that matters gameplay wise is the class so flavour your character however you wish.  Anything goes; you want to be a half elf, a dwarf, a dragonborn, or even a ghost pirate, go for it!]
Backstory: [Again, add whatever flavour you want; your character is your own.]
Why do you want to recover the lost treasure?:

Skill Challenge info

Take the following numbers as your base.  You may add 25 points in multiples of 5 however you decide.  No single score may surpass 20.

Athletics: 15
Stealth: 5
Arcana: 5
History: 5
Investigation: 15
Nature: 10
Religion: 5
Animal Handling: 10
Insight: 15
Medicine: 5
Perception: 10
Survival: 15
Deception: 10
Intimidation: 15
Persuasion: 10

Combat info

Starting HP: 40

Special Skill 1: Fighter's Mark.  Roll 1d20 for damage against a target.  If this attack deals over 10 damage, the target is marked, and deals half damage for the rest of combat.
Special Skill 2: [Quick Combat.  This can be used after another player's turn as long as the DM has not yet replied.]  Death Waits for None.  If your ally killed a monster in their last move, apply half of that monster's max HP as damage to another monster.

Attack Die: 1d20
Heal Die: 1d4
Flee Die: 1d20 (Success is 18 or higher)

Inventory

Weapon: [Choose your starter weapon.  Describe it however you'd like; starter weapon has no effect on damage]
Armour: [Describe your starter armour.  Regardless of description it will reduce damage against you by 3.]
Items: [Pick one magic item of the two options.]
[Option 1: Hero's Gauntlets.  Once per combat, you can add an additional 1d8 to your attack roll.]
[Option 2: Compass of True Purpose.  Gain 5 points in Perception.  In Role Play, this compass will point to whatever the holder asks it to.  This can only be used once per Role Play session.



A brief explanation on the Skill Challenge scores.

These are the scores you will be adding to your rolls during skill challenges.  In order to use a skill, you must describe an action that fits it.

Athletics:
Your fitness and ability to move.  Used for physical actions, such as running, jumping, throwing.

Stealth:
Sneaky sneakiness.  Used to remain unseen.

Arcana:
Magic, and all things related.  95% of the time this will be used to cast or understand a spell, or to learn about magical enemies.

History:
Use your knowledge of history to determine useful facts about your situation.

Investigation:
Try to discover something about your situation.

Nature:
Used to check against natural creatures and objects.

Religion:
Use your knowledge of - or favour with - the gods, to help you.

Animal Handling:
Used to represent your command of animals.

Insight:
Understanding of other characters and NPCs.

Medicine:
Healing, usually via potions and tonics rather than magic, but if I'm feeling generous I'll allow it.

Perception:
Ability to notice what's going on around you.

Survival:
General ability to survive, usually in the wilderness.  Can be used for things like sourcing good food and drinking water, or finding shelter.

Deception:
Your ability to lie to other characters, monsters, or NPCs.

Intimidation:
Scare someone or something into doing what you want, usually run.

Persuasion:
Use your words to convince someone to do or think what you want.

10
Current phase: Skill Challenge



Success count:

[  ][  ][ / ][  ][  ][  ][  ][  ]

Fail count:

[  ][ X ][  ]



Section 2: Skill Challenge

Posting rules: During this mode DM will judge success and move the story along.  You may only post if DM has replied to the previous post OR if the previous post is over eight hours old.  You may never post twice in a row. (Posting a second action after DM has replied is okay; you don't need to wait for an ally to post.)

If the story is in skill challenge mode, you will have a clear goal to accomplish.  I will keep track of this in this post.  The way this will work will be similar to role play mode, but your passage must describe an action you're doing to accomplish the goal using one of your skills.  You cannot use the same skill that you used in your last post.  At the end of the post, roll a single d20.  This number will be added to your stat for the particular skill you're using, and that will determine whether you push forward the success counter or the failure counter.  Success will see your party meet the goal and possibly obtain extra rewards.  Failure will see your party... well, fail.  There will be consequences.



Want to speed up the action?  Why not jump into the ntc discord? I'll be active there and summarise anything in a post when needed.
https://discord.gg/rDysmbA



Current players HP:

Vril, Kobold.  Adventurer.  HP 30/30
100%
Cody Treyr, Shapeshifter.  Adventurer.  HP 16/20
80%



 :teabreak: Another role play? But didn't the last ones all fizzle out and die horribly? 

Well I'm getting into D&D and since I have no friends to play with, you're all going to have to play it with me.  Now actually playing D&D in this format will be hard, and my interest in the game has thus far landed me exactly one session as a player, so we'll be avoiding most of the hard and fast rules of D&D and instead playing, as the title suggests, a D&D-style role play.  I will act as DM, which basically means I'll be controlling the direction of the story, the NPCs, and the rules.

In order to play, you'll need three things: A character, a knowledge of how the Tome City dice function works, and your credit card details which can be PMed to me at any time so that I can collect a one time payment of $99.95 a creative mind.

You don't need to know how to play D&D in order to join in; as stated above I'll only be using very rough rules for this.

1) A Character.  Please see my other thread for explanations on your characters.  This will be where your character sheets will be kept, in a post which you must edit as I give you items and level ups.  I'll explain in better detail in there.

2) TC Dice function.  Dice are very prominent in D&D and they will also be so in this RP.  To roll a dice, type (without the space):

Code: [Select]
[ roll]1d6[/roll]
Where 1 is the number of dice to be rolled, and 6 is the number of sides to that dice.  For example rolling 2 20-sided dice would be:

Code: [Select]
[ roll]2d20[/roll]
I cannot stress enough that editing your post will nullify the dice roll function.

3) A creative mind.  This will be a merge of a Role Play and a D&D game, so although I'll be guiding the story, you'll be in full control of your character including how they act.

Okay now that's out of the way, lets get to how this will work.  In short, you guys will post what your character does, roll a dice, and then I'll tell you how successful that was, what came of it, and what happens next.  This will be split into three sections, Role Play, Skill Challenge, and Combat.  I'll out line how each section will work below.



Section 1: Role Play

Posting rules: During this mode DM will role play any NPCs your party has and anyone can post next.

This is the standard Tome City Role Play format we all know and love.  You post what you do, the story advances.  Child's play. 



Section 2: Skill Challenge

Posting rules: During this mode DM will judge success and move the story along.  You may only post if DM has replied to the previous post OR if the previous post is over eight hours old.  You may never post twice in a row. (Posting a second action after DM has replied is okay; you don't need to wait for an ally to post.)

If the story is in skill challenge mode, you will have a clear goal to accomplish.  I will keep track of this in this post.  The way this will work will be similar to role play mode, but your passage must describe an action you're doing to accomplish the goal using one of your skills.  You cannot use the same skill that you used in your last post.  At the end of the post, roll a single d20.  This number will be added to your stat for the particular skill you're using, and that will determine whether you push forward the success counter or the failure counter.  Success will see your party meet the goal and possibly obtain extra rewards.  Failure will see your party... well, fail.  There will be consequences.



Section 3: Combat

Posting Rules: During combat you make your action and the DM responds.  You cannot post unless it is in direct reply to the DM with one exception:  Some Special moves have the trait [Quick Combat].  To use these moves you MUST beat the DM to the reply; if DM has already replied and you want to use one of these, tough luck.  (Posting a second turn after the DM has replied is okay.  You don't need to wait for an ally to post.)

In combat, you will be fighting.  D&D combat is very complicated, especially in this format, so I'll be simplifying it as best I can.  You will take one action you can take on your turn, choose from the following: Heal, Fight, Special, Flee.  Your choice must be clearly noted at the top of your post.  Don't worry about keeping track of HP, that's DM's job and the current combat stats will be visible in the top post.

Heal:  You will heal yourself or one ally.  At the end of your post roll your character's heal dice and specify a target.

Fight:  You attack an enemy.  At the end of your post roll your character's attack dice and specify a target.

Special:  You have two special moves, which you will keep track of in your character sheet post.  You can use one of these as your turn, but you can only use each special move once per combat.  Once combat ends, all special moves will be replenished.

Flee:  If the fight is going badly, you can try to flee.  At the end of your post, roll your character's flee dice.  Flee conditions will be specified on your character sheet.  Successfully fleeing will end the combat encounter for all party members, but the DM will find a way to punish you, so use it sparingly.  Also important to note that any xp gained from the combat encounter is halved for the character who initiates the Flee action.



And that's about it for the rules so far.

tl;dr This game will be in one of three stages, which will be kept track of in the top post:

Role Play
Post whenever, do whatever.  Move the story forward.

Skill Challenge:
Post after DM replies or eight hours passes without reply.  Roll after your post to see if you were successful

Combat:
Post after DM replies.  Pick one of four actions and roll the corresponding dice on your character sheet.

11
Saint's Workshop / I give up. My ideas suck. Can I borrow yours?
« on: May 25, 2018, 12:50:29 PM »
So I want to get back into writing again, likely for the thirtieth time, I’ve honestly stopped counting my failed re-entry attempts.  I think so far I can only really blame the story ideas I’ve had just not following through in my mind, and therefore the lack of motivation to continue these stories is then outweighed by things like Call of Duty and Pokemon.  Add work and general adulting to that pot of demotivation and you’ve got a real contender for the title of “Least Productive Individual of the Year.”

Enough of the sob story.  Your turn.

This thread is for one purpose and one purpose only, to get me back into writing. Since I don’t have any ideas that I quantify as usable, I’m drafting your assistance. I want to write a series of shorts based on the ideas of much cleverer, much more intuitive individuals than myself, and I think there’s a good pool of people on this forum who fit that description.

Your challenge then, is to give me a good short story to write, using the following form:

Code: [Select]
Premise:

Genre:

Setting:

Main Character Name:

Interesting twist the main character will have to face:

Optional Challenge:

For example:

Code: [Select]
Premise: MC has to enlist in a secret service style organisation to protect his girlfriend from an unknown threat.

Genre: SciFi

Setting: The City in The Sky

Main Character Name: Darius

Interesting twist the main character will have to face: Crippled Hand

Optional Challenge: Include a tentacle monster

I will give myself one month from the time your prompt is submitted to write a short fitting the description given.  I reserve the right to tweak the prompt but will try to do this minimally and only to give myself some headroom if I hit a wall.

:owlhr:

Nic, I swear if your prompt includes the word Romance in any shape, I will join all of your Monster Hunter World quests just to ramp up the difficulty, then intentionally faint three times as soon as I see the monster nearing critical health.

12
Games / Well it couldn't get any worse...
« on: December 15, 2017, 04:01:31 PM »
Mr Alan D Badly is a happy man.  He walks down the street with a spring in his step and a song in his heart.  Your job is to crush that.  The only problem?  His motto is "Well it couldn't get any worse..."

The rule of this game are simple.  Carry on from the post above yours, end your post with "Well it couldn't get any worse..."

Example:

Poster 1:
Alan is walking down the road when it starts to rain.

"Well it couldn't get any worse..."

Poster 2:

It starts to hail.

"Well it couldn't get any worse..."

Poster 3:

A piece of hail lands in Alan's eye.

"Well it couldn't get any worse..."

Your turn...

13
Role play / RP: Silent Night, Unholy Night
« on: December 02, 2017, 02:25:44 PM »
Due to the face that this needs to be finished by Christmas, I'm revoking the dont-post-twice-in-a-row rule. Wait afew hours but if there's no interest, knock yourself out.

The story so far:
-Phoenix wakes Saint to alert him that Santa's sleigh has crashed in outer third quadrant, a place where the zombies of a previous RP were banished.
-Saint and Phoenix investigate the crash site, killing off the first two of many and venturing into the cavern.

:owlhr:

The halls were decked, the chimney wasn’t bare, and all through Saint's Workshop, not a creature was stirring.

Until the sky exploded.

Saint woke, then rolled over, scratched himself, and went back to sleep.

Some minutes later, a knock came at the door. Saint ignored it the first six times, but the seventh knocked the door from the hinges, and in strode a furious creature, the like of which even Saint, with all of his power, couldn’t bare to face.
Fire and ice consumed the creature’s soul, eyes glowing in fury.

“All right, all right, I get it. I’ll get up,” he groaned, and slumped out of bed into some sort of immobile blob.

“You didn’t hear the BOOM?!” Phoenix screamed, still furious. Saint yawned.

“Yeah but I was dreaming about ferrets. There was a whole basket full of ferrets. They were adorable, you should have seen it. I figured one of you would go investigate and wake me if it was important.”

“Its your shift!” Phoenix snapped.

“And was I wrong? You’re here to wake me after you investigated aren’t you?”

“...”

“So what exploded?”

You could kill demons with the stare Phoenix was emitting.

“Santa's sleigh just crashed into the other third quadrant.”

“The same outer third quadrant we put the-“

“-of course the same outer third quadrant we banished the remaining zombie hordes to!”

“...Someone should probably go get him out.”

Phoenix stared him down.

“Fine, I’ll go.”

14
Saint's Workshop / We Came to Say Goodbye [Working title]
« on: November 27, 2017, 12:44:04 PM »
Updated Wednesdays!

It's been a while since I had an idea, but alas, this one struck me out of nowhere. Don't count on there being anything more to this, I've given up expecting myself to write.

:owlhr:

I've spent a long time trying to answer a question, and the best answer I have is that maybe I don't want to know. It's going to chew away at me for possibly as long as I can think, and whenever it rears its head, I'm paralysed internally by paranoia. Noone would know, of course; with all eyes on me I learned very quickly to only show what people are comfortable with seeing.  Just because they can’t see it though, doesn’t mean it isn’t there.

There are weird things going on in this town.  I don’t know if noone else has noticed, or if we’ve all just agreed silently to not talk about them, but one thing I know for certain is the first day I noticed them.  It was the day I met her.  The day I met Narcy.

And there’s the question.  I didn’t know it at the time, but those two events would eventually be the most important ones of my life, and they happened on the same day.  I’m sure you've figured it out.

That can’t be a coincidence... Can it?



Contents

Oddity One - The Big Bad Wolf - Part 1 | Part 2
Oddity Two - The Moving Door - Part 1 | Part 2 | Part 3 | Part 4
With Narcy - One. - Part 1/x
With Mr. Newman - One. - Part 1/x

15
Saint's Workshop / Saint does the Daily Writing Prompts.
« on: May 29, 2017, 01:31:05 PM »
I need to get back into writing, so pretty much what the title says. I'll try to do this daily, even if it's just 100 words, and most days it likely will be. The aim is to remotivate myself to work again.

16
Unlikely University / Recommend a book
« on: May 29, 2017, 01:25:20 PM »
I just found this website which may be of interest to some of you. It gives you the first page of a book without revealing the title or author so that you read with no preconceptions. 

www.recommendmeabook.com

17
Word Goal Island / Saint's personal word goal [7/4/17]
« on: March 30, 2017, 09:07:34 PM »
I will write half a chapter of Tatter by next Friday. (2000 words)

If I don't, I will change my avatar to the pinkest, sparkliest, most feminine picture I can find and change my username to Lord Sparkles.

18
Word Goal Island / Suggestion. (Mods feel free to delete)
« on: March 30, 2017, 06:51:08 PM »
Can we put personal word goals in this board? Eg "I want to write 76,498 words by next Tuesday..."

19
Games / Video games
« on: November 09, 2016, 06:42:50 PM »
Ah, video games, my writing's arch nemesis. I'd be so productive without these bad boys that I'd probably be published by now. It seems only right to give them a thread. What's your crippling weakness, folks? My current addiction is CoD zombies, but I'll play almost anything co-op.

Post your various IGNs and I'll link then here for Tomeians to procrastinate in unity.

Saint
PSN: Saint-Anton (PS3 and PS4)
Xbox: SaintPankibi (Just 360, and no Gold so can't do mp, but you can look at my shiny achievements)
Steam: saintpan

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Wizards Way / Keys for Nothing [Formerly Derraria]
« on: October 28, 2016, 08:45:09 AM »
I'll come up with a better title soon, but for now, I present to you,
Derraria Keys for Nothing, which will be my Nano effort this year.  If possible, I'd have liked to avoid starting a new story, but everything I'm currently working on is interactive, so can't really be used for Nano.

This won't be polished, at all.  I have a no edits rule for Nano, where I can only change something if I've hit the word count.  Therefore please don't bother pointing out SPAG issues, these will all be swept up at the end.  The most helpful feedback you can give is on plot, setting, character, etc.

:owlhr:

“I used to be a hero.  Not that any of you would ever know.”

It was always the same old story that dad would tell, and no-one ever believed him.  He'd tell stories of a world above the clouds and how the people who lived there owed him their lives.  He saved them, all of them, but then the portal between the worlds closed.

Of course no-one believed him, it was all mumbo jumbo.  He even persisted with it after he died.  In his will he left me a key, and on a keyring were simply the words “You'll know what to do when the time comes. -Derarria.”

Derraria was the name he claimed they gave him.  His people.  The ones he 'saved.'

I kept the key on my shelf for years.  It reminded me of him, his quirks, his tall tales.  It always amused me to think that one day “the time” might come.


But I never expected it to actually happen...

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